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Slizer Battle Management System Addons

Updated: Nov 27, 2020





















































About This Game [BLACK SCREEN BUG: Windowed mode ([Alt]+[Enter]) fixes black screens for Windows 10 users]Single player, sci-fi, minimalist Real Time Tactics game similar to battle management software used in the science fiction genre.Strategy without the stress: complex movement, damage, and detection replaces intense micro and economy management. Units are selected and outfitted before going into battle with very limited reinforcement. Played over large scales to slow the pace down to give you time to react.Every unit lost limits your options, but every enemy destroyed limits theirs. Plan ambushes and tactical manoeuvres to defeat forces larger than your own through well thought out choices instead of mechanical skill. Unlock more equipment to give your units diverse strategic and tactical options, or to specialise them for a given role. Inspired by the RTS, squad based tactics, and turn based tactics genres, this game focuses on the strategic and tactical choices that turn the tide of battle, while limiting the effectiveness of and need for micromanaging units. Accuracy and DamageBy fighting on a large spatial scale, movement is slow, weapons have difficulty aiming, and bullet drop decreases damage, slowing down the pace of combat and increasing the Time-To-Kill. These three factors have complex systems which mean the size, speed, and distance to a target make it harder to hit, while the speed and accuracy of your own units affect their ability to hit a target. This affects not only whether they hit or miss, but how long it takes them to aim, and whether or not their weapon turrets can even turn fast enough to acquire the target.This makes fighters harder to hit, close range units devastatingly powerful, and snipers deadly accurate.MovementThere are four different movement types, giving units more variety than simply being slow or fast. Most units accelerate slowly, and bigger units accelerate even slower, which makes positioning important as changing positions takes time. Acceleration applies to both translation and rotation, allowing you to catch a battleship in its blind spot to deal damage to it before it can rotate to attack back. A fast unit might not have time to dodge an area attack if caught stationary, or it might take too long to change direction, while a slower, more agile unit might be better equipped to evade. Deceleration means that heavier units cannot simply stop at once, further impacting decisions based on range and area.HealthWith high health pools and bullet drop, units take a long time to be killed. This means you're less likely to lose entire squads due to poor reaction time or forgetting about them in a mess of multitasking. It also gives you more time to decide to reposition them, give them cover, or change their abilities, state, or orders if you see the fight is not in your favour.Health does not regenerate and healing is very rare and very slow. This means you cannot recklessly attack the enemy and fully recover from your lack of attention. Every point of health lost is a strategic consideration until that unit is destroyed, and when that unit is finally destroyed it (usually) cannot be replaced. Your force going into the fight is all you have, so careful unit selection and equipment is key to surviving. This changes the way the battle is fought, as every hit you deal to the enemy is a point in your favour, as is theirs.PlanningBefore most missions, players select which unit types and how many of each unit to use, and place them in a starting formation and direction. Unit weapons and armour can be selected for a given role such as anti-aircraft/anti-building/anti-ship, or to use a specific weapon type (laser/firearm/plasma/shell/etc.). Weapons are usually multipurpose and can serve multiple roles for flexibility while offering specific advantages as well.More importantly, units can be fitted with special equipment: the Ambush equipment keeps a unit hidden until it moves or attacks enough for an enemy to detect them, the PAV propels units quickly to a designated location as long as it has fuel, the SL shield gives units a non-rechargeable shield to survive longer, and the beam rifle gives a unit a long range, high damage attack with slow reload. Equipment is limited so units must be carefully selected for their use.Units10 aircraft10 destroyers10 player buildings11 battlecruisers2 enemy factions40 enemy unitsModes12 story missions10 aircraft-only scenarios4 ship-only battle modespermadeath modeSimulation mode for custom scenarios with any unitsTutorials for everything from RTS basics to the complex mechanics of S:BMSABMS: Rogue ModePlay as a different faction with a completely different menu and renamed units as you pick your battles on the world map. Every unit lost is a permanent death, and if your capital ship goes down, so does the captain. OK, to be honest I'm not a huge fan of permadeath, but I thought it made a lot of sense to add this mode.MenusEnjoy immersive menus themed as a futuristic military operating system, with a high degree of customisation and as many graphics options as I could fit in. Sorry, no FoV slider. Change background colours and images, change image and unit art styles, lower or increase the amount of alerts that can be shown at any one time, lower or raise the volume of different types of sound or even individual sound files if you find them annoying. Make the menus lemon yellow, go crazy.Rebind most ability, unit order, menu navigation, and options keys to whatever you like. Almost whatever you like. Enjoy a clear visual to show you which keys do what.Known BugsWindows 10 is currently showing a black screen when starting the game. To fix this, press [Alt]+[Enter] to switch the game to windowed mode. You can then change the resolution in the Settings menu. This is considered a major bug and is the current priority to fix before release.Other versions of Windows may show a white screen upon starting up if you tabbed out of the game during the initial loading process. If this happens, simply tab outt and back in. This may be required to be done twice. Using windowed mode does fix this issue. This is considered a low priority bug.Save files may be corrupted upon new versions of the game releasing. There are two ways to fix this: use hotkey remapping in the Settings menu to fix keys changing, or editing the save file and options file. These are both located in the following folder:C:\Users\-your_windows_user_name-\AppData\Local\SBMSIf ships that you select are constantly trying to make you cast the missiles abiliity, it's probably because the hotkey has broken. Go to the Settings menu to change any abilities that don't have a hotkey. 6d5b4406ea Title: Slizer Battle Management SystemGenre: Free to Play, Indie, Simulation, StrategyDeveloper:slizer88Publisher:slizer88Release Date: 7 May, 2018 Slizer Battle Management System Addons slizer battle management system gameplay. slizer battle management system SBMS v1.19b5 Released: Version v1.19b5 has been released. Patch highlights are: Potential black screen bug fixed for certain graphics cards on Windows 10 users. Please send feedback if it has not been fixed. As a side note, please don't post negative reviews based on a temporary bug unless you plan to change the review once it is fixed. Speed ability finished for Mainbase. Dragboxing selects enemy units properly so their stats are shown. Princeps Magshield finished and hotkeys fixed. Invincibility cheat finished. Valkyrie's Magshield B duration doubled to 20 seconds, shows recharge on UI. Hotkey menu divided into aircraft and battlecruisers and added toolips. Battlecruiser power states are turned off when offline. Aquila added Vertical Launch Missile ability to bypass missile defenses. Added introductory text when starting the game.From player feedback: Mission 5 made easier on easy mode. Window resizing.http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/. SBMS v1.19b8 Released: Version v1.19b8 has been released. Patch highlights are: Navigation Room now has more data on locations Moved the visuals for intercepting enemy transmissions in-mission up so it wouldn't overlap with older messages Mission Briefing room looks nicer and can use spacebar and enter to skip messages Aquila and Reaper tech, and an Aquila unit are now offered as mission rewards Fixed Alliance Hoverplanes Tech now giving the player access to building more of them Missile Turrets now only fire one missile when ordered to attack and have an ability to switch to continuous mode Added Disruotion Field heavy missile to the ship optional heavy missiles list, so you can build them as an extra ability for Praetorshttp://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/I'm debating having the next patch be the last one, and having all new additions (unless theres something this version clearly needs) into a heavily updated new version of the game that I hope to price at 5 USD and regional equivalents. If I haven't addressed an issue that you think is necessary or even just would be very nice to have, please tell me in the game's Steam forums so I can add it ino the next patch before working on the paid version of the game. This free version will always remain free and will get new content, but, I feel there are some major changes that would better go into a new game.Thank you to everyone who's helped improve the game, but more importantly to everyone who's enjoyed it.. SBMS v1.19b14 Released: Version v1.19b14 has been released. Patch highlights are: Fixed E-Mail, Messenger, Library, and Navigation rooms crashing the game after certain missions Mission 17 remade, since it was the exact same map being used in the old campaignhttp://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/Fixed game crashes. I'm not gonna pretend this is the last patch.. SBMS v1.19b16 Released: Version v1.19b16 has been released. Patch highlights are: Mission 22 now has the proper "Rush" AI, scram and beam cannons now spread out so they don't hit each other, fixed campaign end text not disppearing unless you restarted the game Mission 21 has the starting location moved to be out of danger Zooming now keeps the screen centered Mission 10 ending requirements made easierhttp://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/Wow that new zoom looks much more like a proper game would have.. SBMS v1.19b9 Released: Version v1.19b9 has been released. Patch highlights are: Navigation Room now has data on more locations Fixed bug on using ships Added limited colour blind mode Fighter sprite highlight fixed being offsethttp://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/I think this will be the last version for a while, while I work on the sequel to incorporate big improvements. I know exactly what to do for it so it should be ready early next year, price has not yet been determined. If you have a suggested price, please tell me. There will be more missions released eventually, just not yet.Thank you to everyone who helped improve the game, and to everyone who enjoyed it.. Game file at 0 mb.: [Edit: Maybe fixed, please confirm for me if you try to download it]Apparently for everyone except myself and Steam the game downloads 0 mb and cannot be played. I'm looking into this, if you have this issue, please contact me at slizergames@outlook.com, at http://slizerbms.wordpress.com, or through Steam. Please include your operating system and computer specifications if you can. If you are comfortable with it, please also indicate your country or region. Sorry for the issue.

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